UX
12 — UX
Section titled “12 — UX”03 — UI/UX Vocabulary names the patterns on the screen. This module is about what happens between them: the flow, the states, and the friction a user hits trying to get a job done.
Lessons for this module are in progress. Until they land, start with:
- full-cheat-sheet.md — the pattern names you’ll use to describe a flow
- outcomes-not-components.md — ask for the outcome the user needs, not the component
Before this
Section titled “Before this”Back to 11-final-operating-system.
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